--Redzone RPG
--By Kylegar


include("shd_itemfunctions.lua")


local Item = {}


function Item:Init()
Item.Classname = "rz_HealthPack"
Item.Printname = "Health Pack"
Item.Owner = nil
Item.OnGround = true
Item.IsItem = true
Item.Ammount = 1
Item.Model = [[models\props_c17\oildrum001_explosive.mdl]]
Item.Materials = {"rz_Water" , "rz_elixar"}
end

Item.OnUse = function()
	if!(Item.Owner)then return end
	Item.Owner:SetHealth(Item.Owner:Health() + 50)
	rzItem.RemoveItem(item)
end

Item:Init()

 
Msg("ItemSet, Registering\n")
rzItem.RegisterItem(Item)